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131 votes

Active tribe/race (faction?), no guild owned ops

Tribes/races active in world, supported by players completing missions that fuels their population, army or constructions the establish control over sites (former ops) and fight each other with help of players (pvp). Players rewarded with honor fame or whatever from ops or by from tribe/race spec... more

  1. Comments
  1. 3

    This is absolutely at the top for me.

    Involving tribes can go really far in giving the politics of Atys some serious depth, and perhaps even solve the deadlock and boredom of Outposts as they are today.

    The first thing would be to define the tribe's behavior, which I believe should include messing with existing (built) Outposts to create an annoyance factor, and that can start right away!

    Ruling out the possibility of a Guild owning an outpost flat out may go too far, but by sheer game mechan... more

  2. 1

    very interesting one to me, I believe this would be a great input to an ever evolving world, and to let the servers be different from one another. Awesome suggestion.

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